New FeatureBy Rafael CardosoOctober 17, 20267 min read

The Floor: A Control Room for the Tournament Director

Until now, the screen you ran a tournament from was the one the players were watching: the clock. The pause button sat on the TV next to the blinds, every player menu opened in front of the whole room, and the things a director needs between hands were spread over four tabs.

The Floor is the director's screen. The clock stays what it should be, the room's display. The Floor is where you run the room from, on a laptop, an iPad or your phone. It sits right under Clock in the sidebar of every live tournament and cash game, for the club's owner and admins (and a cash session's own game admins), and it goes away once the game is over, because there is no room left to run.

The Floor in a few minutes.

One screen, in the same place every night

The layout is fixed on purpose. There are no widgets to drag around: you learn where everything is once and find it in the same place every week.

The Floor of a running tournament in a laptop-sized window. The heading reads Floor, Riverside Main Event, NL Hold'em, $50 buy-in, up to 2 rebuys, 1 add-on, with the date, the location and an Action log button. Under it the clock card: Level 8 of 10, Running, 14:51 left, blinds 1,500/3,000 with a 3,000 ante, next level Break, the back, pause and forward buttons, a progress line, and Players in 10 of 17, Average stack 40,220 (13 BB), Chips in play 402,200, Next break 14:51 and Elapsed 02:55:08. Below, the Players card with the registration switch, a search box and In 10, Out 7, All 17 filters, and beside it Needs you, asking to move a player from Table 2 to Table 1 with a Balance tables button, then the blind structure around the current level.
A tournament on the Floor: the game in the heading, the clock under it, the roster on the left and the board on the right.

The heading is the game itself: what is being played, the buy-in, when and where. The name and the location edit right where they stand.

The clock, as the director drives it

One line holds the time, the blinds and ante, what comes next, and the controls: pause or play, a level back, a level forward. The line under it is the level's progress, and you can drag it to set the time. Under that are the numbers I check between hands: players in out of entries, the average stack in big blinds, chips in play, time to the next break and how long we have been playing.

Every press is the same one the clock page makes, so every screen in the room moves together. A mixed game that changes game every orbit gets a Next game button beside the level controls. Scroll down and a compact clock follows you under the heading.

The roster: find a player, tap, act

The Players card: 10 in, 7 out, a Register Players button, Registration closed with 17 of 27 seats and a switch, a search box, and In 10, Out 7, All 17 filters. One player, seated at Table 1 Seat 4 with one rebuy, is selected and shows three buttons under her name: Bust, Rebuy and Add-on.
Tap a player and their quick actions open in place. The three dots hold the same menu the Players tab has.

The roster lists who is still in by table and seat, with their rebuys and add-ons as small tags. Tap a name and the things you do most open right under it: Bust, Rebuy and Add-on. Rebuy and add-on only show when the tournament allows them, and they grey out once the player has used their limit. A player who is out gets Undo bust instead, and in a re-entry tournament Re-enter while registration is open. Bust opens the same elimination dialog as everywhere else, so you can still say who knocked them out.

Above the list is registration: open or closed, when it closes next (after a level, or at a time), how many seats are taken, and a switch to change it now. If your tournament requires check-in, the roster gets a Waiting filter, and a player who registered but has not arrived shows Check in instead of Bust, because they are not in the game until they are here.

Needs you

The Floor works out what the room needs next from the state of the game, and lists it with the button that does it:

  • Tables out of balance, with the exact move: who, from which seat, to which table and seat. Balance tables opens the balancing plan to review before anything moves.
  • Players without a seat, or no tables drawn yet, with a way to the seating page.
  • The final table, or a table that can break, as soon as the players left fit at fewer tables.
  • Players registered but not checked in, with Check in all.
  • Registration closing after a given level, heads-up, and a clock that has not started yet.

When there is nothing to do, it says so: "Nothing needs you right now."

The rest of the board

Blind structure

The levels around the one in play, breaks included, with a link to the full structure.

Prize pool

The pool, the entries, rebuys and add-ons behind it, and what each paid place gets.

Tables

The five tables that changed last, seat by seat, and whether the room is balanced.

Displays

The screens showing the tournament, online or offline, and a way to connect another. Pairing a screen needs TV sharing, which is Premium.

On a wide desktop (1400 pixels and up, so a 14 inch MacBook) the roster becomes a rail down the right edge, as tall as the window, with the tables under it. On a laptop or an iPad it is a card on the left with the board beside it.

The action log, and a way back from every mistake

Every director has busted the wrong player at some point. Until now, fixing it meant remembering what the right state was and rebuilding it by hand while the room waited.

The Action log button in the Floor's heading opens the log beside the board: every registration, bust, rebuy, add-on, seat move, payout change and level, newest first, with who did it.

The Action log sheet, newest first: a player out in 12th, knocked out by another, with Undo; Level 8 started at 1,500/3,000 with a 3,000 ante; a 2nd rebuy with Undo; a bust struck through, undone a minute later, with who undid it and when; a seat move from Table 2 Seat 4 to Table 1 Seat 1 with Undo; a 1st rebuy with Undo; an earlier 1st rebuy marked Blocked because a later action of the same kind has to be undone first; an add-on with Undo; and Payouts changed to 5 places paid with Undo. Each row names who did it.
The action log. Each entry that can be taken back has its own Undo; one that cannot yet says why.

The Undo sits on the row it reverses, so you fix the mistake where you see it. What each one does:

  • Undoing a bust puts the player back in their seat (or the first free one, if someone has taken it) and clears the knockout and any bounty. Prizes are worked out again.
  • Undoing a registration asks first, and is only offered while the player has not played yet.
  • Undoing an unregistration brings the player back, in their old seat if it is still free.
  • Rebuys, add-ons, seat moves and payout changes go back one step at a time, newest first.

When an entry cannot be undone yet, the row says why instead of offering a button that would fail: a later rebuy has to come off first, the player has been knocked out since, they have moved since, or someone is sitting in the old seat. An undone entry stays in the log, struck through, with who undid it and when.

Two limits are deliberate. Level changes are in the log but have no Undo: you move the clock with the clock. And once the game is over the log is read-only. If you take something back from a player's menu instead, the log marks that entry as undone too, so it never disagrees with the game.

Cash games get the same Floor

A cash session has its own Floor with the same layout, fed with what a cash game needs.

The Floor of a running cash session: the heading with NL Hold'em and a $40 to $200 buy-in, then the clock card showing the session running for 02:50:14 at $1/$2 stakes, with Seated 9, On the tables $1,140, Open seats 0 and Session time. Below, the Players card with Seated 9, RSVP 1, Left 0 and All 10 filters, one player selected showing Add money, Count and Cash out, each row showing how much the player is in for. Beside it, Needs you with 1 RSVP not bought in, the stakes, and the Bank: $1,140 on the tables, bought in $1,140, cashed out $0, and a Settle the session button.
A cash session on the Floor. Each player shows what they are in for, and the Bank shows the money on the tables.

The clock shows the session time and the stakes, and its numbers are who is seated, the money on the tables and the open seats. Tap a player for Add money, Count or Cash out; someone who left gets Buy back in, and an RSVP gets Buy in. Needs you counts the RSVPs who have not bought in, warns you when the stakes go up in the next 15 minutes, and asks you to settle once everyone has cashed out. The Bank panel holds the money: on the tables, bought in, cashed out, rake if you take one, and Settle the session.

The cash action log is the session's ledger and its seat moves. A wrong buy-in is voided with a reason rather than deleted, so the money record stays whole, and seat moves undo the same way a tournament's do.

On a phone

The Floor on a phone: the tournament's name on one line with an action log icon, the clock as a compact card with 14:53 left, the back, pause and forward buttons, Level 8 at 1,500/3,000 and Next level Break, then Players in, Average stack, Next break and Elapsed, and the Players card with registration, search, filters and the first three players.
On a phone the heading is one line and the clock is a compact bar, so the roster is on the first screen.

On a phone the Floor is in the game's bottom navigation, and it is the remote: the heading shrinks to one line, the clock becomes a compact card pinned at the top with its controls, and the roster comes straight after it.

What stays on the clock page

The clock page keeps its own controls. The clock widget's play, pause and level buttons are on by default, and a host can switch them off in the widget's settings for a clean display. The players widget's admin menu starts off, because the Floor is where the room is run from; turn it on in the widget's settings if you want it on the big screen. A club whose plan cannot save a lobby layout gets both switched on, since it has no way to change them.

The Floor is part of Premium, judged by the club owner's plan. On Free it shows the game's heading and its live clock, with the rest of the board locked.

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