The director's screen for a live tournament or cash game: the clock's controls, players one tap from a bust or rebuy, what needs you next, and an action log you can undo.
The clock is the room's screen. The Floor is the director's: one screen to run a live tournament or cash game from, on a laptop, an iPad or a phone. It holds the clock's controls, every player one tap from a bust or a rebuy, what needs you next, the tables, the money and an action log where mistakes can be undone.
The Floor is for the club's owner and admins, and for a cash session's own game admins. It is there while the game is live and goes away once the game is over.
The layout is fixed, so everything is in the same place every night: the game in the heading, the clock under it, the players on one side and the board (Needs you, blinds, money, tables and screens) on the other.
On a wide desktop (about 1400 pixels and up) the players become a rail down the right edge, with the tables under it. On a laptop or iPad they are a card on the left with the board beside it.
The heading names the game: what is played, the buy-in, rebuys and add-ons, the date and the location. Edit the name and the location right there. Action log opens the log (see below).
One line holds the time left, the blinds and ante, the next level and the controls: pause or play, a level back, a level forward.
Every press is the same one the clock page makes, so the TV, the clock page and players' phones move together.
The Players card lists the players by table and seat, with their rebuys and add-ons as small tags. Search by name, and filter by In, Out or All.
Tap a player for their quick actions:
The three dots on a row open the same full menu as the Players page. Register Players adds players while registration is open.
Above the list, registration says whether it is open or closed, when it closes next (after a level, or at a time) and how many seats are taken. The switch opens or closes it now.
In a tournament that requires check-in, the list gets a Waiting filter, and a registered player who has not arrived shows Check in instead of Bust. Only checked-in players get a seat.
Needs you works out what the room needs next and puts the button that does it beside each item. It can ask for:
When there is nothing to do, it says "Nothing needs you right now."
Action log in the heading opens the game's log beside the board: registrations, busts, rebuys, add-ons, seat moves, payout changes and levels, newest first, each with who did it.
Choose Undo on the row you want to take back:
When an entry cannot be undone yet, the row says why instead of offering a button that would fail, for example:
An undone entry stays in the log, struck through, with who undid it and when. Levels are in the log but have no Undo: move the clock with the clock. Once the game is over, the log is read-only.
A live cash session has its own Floor with the same layout.
The cash action log is the session's ledger and seat moves. A wrong buy-in is voided rather than deleted, so the money record stays whole.
Each day of a multi-day event has its own Floor, with a banner naming the event and the level the day ends after. When the day is due to end, End of day becomes the Floor's one ask, and Bag stacks opens from the same banner. On the last day the banner offers Stop for the night. See Multi-day events: flights, bags and Day 2.
On a phone the heading is one line, the clock is a compact card with its controls, and the players come straight after it.
The clock page still works on its own. The clock widget's play, pause and level buttons are on by default; turn them off in the widget's settings for a clean display. The players widget's admin menu starts off, since the Floor is where the room is run from; turn it on in the widget's settings if you want it on the big screen. A plan that cannot save a lobby layout gets both switched on.